"Cat" is a basic-level category. Presumably, cats purr. Presumably, cats hunt. Cats are mammals. If x is a mammal, then it bears young. If x bears young, then it is a mammal. Cats are animals. Cats are quadrupeds. Mammals are animals. Quadrupeds are vertebrates. Vertebrates are animals. Cats are predators. Presumably, predators hunt. Frisky is a cat. Frisky sleeps in an armchair. Predators are carnivores. Presumably, carnivores eat meat. Pyewacket is a cat. Evelyn owns Pyewacket. Evelyn is a person. Pyewacket bears kittens. Harts are deer. Halls are buildings. Hounds are dogs. Dogs are mammals Dogs are quadrupeds. Dogs are carnivores. Dogs are predators. Dogs are animals. Rex is a dog. Rex belongs to a person. Deer are mammals Deer are quadrupeds. Deer are herbivores. Carnivores are animals. Predators are carnivores. "Herbivore" and "carnivore" are antonyms. "Predator" and "carnivore" are antonyms. Mammals are animals. Mammals are vertebrates. Quadrupeds are vertebrates. Animals are physical objects. The Round Table is a table. King Arthur is a king. The Round Table is King Arthur's table. Excalibur is a sword. Excalibur is King Arthur's sword. Merlin is a wizard. Wizards are persons. King Ban is a king. King Bors is a king. King Lot is a king. Sir Galahad is a knight. Sir Gawain is a knight. Sir Tristram is a knight. Sideboards are furniture. Tables are furniture. Chairs are furniture. Horses are quadrupeds. Horses are herbivores. Ungulates are herbivores. Horses are animals. Knights are persons. "Person" is a basic-level category. "Dog" is a basic-level category. "Horse" is a basic-level category. "Deer" is a basic-level category. "Chair" is a basic-level category. "Table" is a basic-level category. White is a colour. Black is a colour. Small is a size. "Small" and "little" are synonyms. Large is a size. "Large" and "big" are synonyms. Good is a value. Bad is a value. If something is a hound, then presumably its function is to hunt. If x is a horse, then presumably there is a person, y, such that the function of x is to be ridden by y. If a rider rides an animal that belongs to some class, then that class is a subclass of equine. If an animal belonging to some class bays, then it is a hound, and the class to which it belongs is a subclass of hound. If something bites, then it's an animal. If something sleeps, then it's an animal. If something ambles, then it's an animal. If something is an animal and a member of another class, then that class is a subclass of animal. If something is presumed to be an animal and a member of another class, then presumably that class is a subclass of animal. If something is a mammal and a member of another (non-superordinate) class, then that class is a subclass of mammal. If someone belongs to a subclass of person then that someone is a person. If something belongs to a subclass of a basic category, then it's a member of that category. If a person can carry an object, then that object is small. If a person wants something, then it is valuable. If someone says they want something, then they do. If something has colour and belongs to some class, then then that class is a subclass of physical object. If something has size and belongs to some class, then then that class is a subclass of physical object. If a member of some class has a property, then it is possible for other members of that class to have that property. If an animal acts, then the act performed is an action. If a person acts, then the act performed is an action. Spears are weapons. If something is a weapon, then its function is to damage. Kings are persons. Squires are persons. Yeomen are persons. If something is a carnivore, then it eats meat. If something is an herbivore, then it eats plants and does not eat meat. If something is a mammal, presumably it bears. If something bears, then it is a mammal. If something is a predator, then presumably it hunts. If an agent leaps onto an object at time x, then there is a time y when the leaper is on the object, and y is after x. If an agent leaps to a goal at time x, then there is a time y when the leaper is at the goal, and y is after x. If an agent leaps from an object at time x, then there is a time y when the leaper is on the object, and y is before x. If x is an elder, then x has the property "old", and presumably x is a person. If x chases y, then x runs behind y. Dwarfs are persons. Pavilions are tents.