CS472/572 INTRODUCTION TO ARTIFICIAL INTELLIGENCE Spring, 1996

Project 3
A SNePS-Based Wumpus Agent
Due: Wednesday, May 1, 1996
in Lecture

For this project, you are to build a reasoning wumpus agent using SNePS as the Knowledge Representation and Reasoning system.

To get you started, you may use the code of the initial SNePS wumpus agent.

You may assume that your agent always starts facing right in the lower left-hand square (location [1,1]) of a 5 x 5 grid surrounded by walls. You may also assume that the agent has one arrow to begin with, that there is 1 and only 1 wumpus somewhere in the cave, that exactly one cave location contains gold, and that there are several pits, but you don't know how many. For the rest of the wumpus world specifications, see pages 153-155 of the text, and the code in /projects/shapiro/AIclass/Aimacode/agents/wumpus.lisp.

You should make your agent as intelligent as you can in the time available. Your grade will depend on how intelligent your agent is, and, as usual, on the quality of your paper describing your agent.

Possible improvements to the initial SNePS wumpus agent include


Back to CS4/572 Syllabus.
Stuart C. Shapiro <shapiro@cs.buffalo.edu>