KNOWLEDGE-BASED ARTIFICIAL INTELLIGENCE
For this project you will modify the code in
A SNePS-Based Reasoning Wumpus Agent
Due: Tuesday, April 4, 2000
I have defined a
that operates in the wumpus world. It is based on the
aimless-wumpus-agent, defined in the file
and on the material in Chapters 6 and 7 of our text.
Basic-SNePS-wumpus-agent works, but is still pretty
stupid. For Project 3, you are to modify it to be smarter.
Here are some suggested ways to make the agent smarter. For full
credit, make all these modifications, or an equal number of
equivalently interesting modifications.
- On page 210, the text discusses various kinds of actions. The
current agent makes the great actions of grabbing the gold when
appropriate, and climbing out of the cave when it has the gold and is
at the home square. It also makes the good action of going to a safe,
unvisited square, and the medium action of moving to an already
visited square, which must be safe (why?). However, it never
knowingly makes the risky action, and this sometimes causes it to just
move back and forth among a very few squares, even though it could get
the gold by being less timid. (Does the default random move help here?)
- The current agent shoots its arrow randomly. It should be
possible for it, under certain circumstances, to shoot directly at the
wumpus, and know it will successfully kill it.
- Once this agent gets the gold, it just continues exploring
the cave instead of heading directly for the home square.
The paper, as usual, should discuss your modifications,
illustrate the performance of your agent in action, and satisfy all
the course requirements for a project
You are to submit your file
modified file by 1:30 PM, Tuesday, April 4, 2000, and then
turn in your paper at the start of lecture on that same day, Tuesday,
April 4, 2000.
Back to CSE4/572 Syllabus.
Stuart C. Shapiro